----------------
Egg Corridor
Extra - map_name: Eggs
Extra - starting_script: <TRA0002:0099:0005:0006
> Door to Cthulhu's Abode (Lower); Heals? False
  * Layers: default
  * Door to Cthulhu's Abode/Door to Egg Corridor (Lower)
  > Outside Cthulhu's Abode
      Trivial

> Door to Cthulhu's Abode (Upper); Heals? False
  * Layers: default
  * Door to Cthulhu's Abode/Door to Egg Corridor (Upper)
  > Outside Cthulhu's Abode
      Trivial
  > Pickup (Cthulhu's Abode)
      Trivial

> Teleporter to Arthur's House; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Arthur's House/Teleporter to Egg Corridor
  > Hint - Blue Robot
      Trivial
  > Pickup (Basil Spot)
      Trivial
  > Outside Cthulhu's Abode
      Any of the following:
          Has Weapon
          # https://www.youtube.com/watch?v=OtXdSVnx5x4
          Pacifist Strats (Beginner)
  > Event - Level MG
      Machine Gun

> Hint - Blue Robot; Heals? False
  * Layers: default
  * Hint
  * Extra - event: 0200
  * Extra - string_asset_id: 1
  > Teleporter to Arthur's House
      Trivial

> Pickup (Basil Spot); Heals? False
  * Layers: default
  * Pickup 0; Category? Minor
  * Extra - event: 0403
  > Teleporter to Arthur's House
      Trivial

> Outside Cthulhu's Abode; Heals? False
  * Layers: default
  > Door to Cthulhu's Abode (Lower)
      Trivial
  > Door to Cthulhu's Abode (Upper)
      Any of the following:
          Has Flight
          Damage Boosting (Beginner) and Normal Damage ≥ 2
  > Teleporter to Arthur's House
      Any of the following:
          Has Weapon
          # https://www.youtube.com/watch?v=OtXdSVnx5x4
          Pacifist Strats (Beginner)
  > Outside Egg Observation Room
      Any of the following:
          Has Weapon
          # https://www.youtube.com/watch?v=OtXdSVnx5x4
          Pacifist Strats (Beginner)

> Pickup (Cthulhu's Abode); Heals? False
  * Layers: default
  * Pickup 1; Category? Minor
  * Extra - event: 0404
  > Door to Cthulhu's Abode (Upper)
      Trivial

> Outside Egg Observation Room; Heals? False
  * Layers: default
  > Outside Cthulhu's Abode
      Any of the following:
          Has Weapon
          # https://www.youtube.com/watch?v=OtXdSVnx5x4
          Pacifist Strats (Beginner)
  > H/V Trigger to Egg No. 06
      Trivial
  > Door to Egg Observation Room
      Trivial
  > H/V Trigger to Egg No. 01
      Trivial
  > Outside Egg No. 00
      After Lowered Egg Corridor Barrier

> H/V Trigger to Egg No. 06; Heals? False
  * Layers: default
  * H/V Trigger to Egg No. 06/Door to Egg Corridor
  > Outside Egg Observation Room
      Trivial

> Door to Egg Observation Room; Heals? False
  * Layers: default
  * Door to Egg Observation Room/Door to Egg Corridor
  > Outside Egg Observation Room
      Trivial

> H/V Trigger to Egg No. 01; Heals? False
  * Layers: default
  * H/V Trigger to Egg No. 01/Door to Egg Corridor
  > Outside Egg Observation Room
      Trivial

> Event - Igor; Heals? False
  * Layers: default
  * Event Defeated Igor
  > Outside Egg No. 00
      Trivial

> Outside Egg No. 00; Heals? False
  * Layers: default
  > Outside Egg Observation Room
      After Lowered Egg Corridor Barrier
  > Event - Igor
      Any of the following:
          Can Kill Bosses
          Missiles ≥ 8 and Super Missile Launcher and Kill Bosses with Missiles (Beginner)
          Missiles ≥ 18 and Missile Launcher and Kill Bosses with Missiles (Intermediate)
          # Health requirements
          Combat (Beginner) or Normal Damage ≥ 3
  > Door to Egg No. 00
      After Defeated Igor

> Door to Egg No. 00; Heals? False
  * Layers: default
  * Door to Egg No. 00/Door to Egg Corridor
  > Event - Igor
      Can Kill Bosses
  > Outside Egg No. 00
      After Defeated Igor
  > Door to Side Room
      Trivial

> Door to Side Room; Heals? False
  * Layers: default
  * Door to Side Room/Door to Egg Corridor
  > Door to Egg No. 00
      Trivial

> Event - Level MG; Heals? False
  * Layers: default
  * Event Level Up Machine Gun
  > Teleporter to Arthur's House
      Trivial

----------------
Cthulhu's Abode
Extra - map_name: Cthu
Extra - starting_script: <TRA0022:0094:0006:0012
> Door to Egg Corridor (Lower); Heals? False
  * Layers: default
  * Door to Egg Corridor/Door to Cthulhu's Abode (Lower)
  > Door to Egg Corridor (Upper)
      Can Break Blocks
  > Hint - Cthulhu
      Trivial
  > Save Point
      Trivial

> Door to Egg Corridor (Upper); Heals? False
  * Layers: default
  * Door to Egg Corridor/Door to Cthulhu's Abode (Upper)
  > Door to Egg Corridor (Lower)
      Can Break Blocks

> Hint - Cthulhu; Heals? False
  * Layers: default
  * Hint
  * Extra - event: 0200
  * Extra - string_asset_id: 0
  > Door to Egg Corridor (Lower)
      Trivial

> Save Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  > Door to Egg Corridor (Lower)
      Trivial

----------------
Egg No. 06
Extra - map_name: Egg6
Extra - starting_script: <TRA0004:0094:0008:0008
> Door to Egg Corridor; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Egg Corridor/H/V Trigger to Egg No. 06
  > Pickup (Egg Chest)
      Trivial

> Pickup (Egg Chest); Heals? False
  * Layers: default
  * Pickup 2; Category? Minor
  * Extra - event: 0201
  > Door to Egg Corridor
      Trivial

----------------
Egg Observation Room
Extra - map_name: EggR
Extra - starting_script: <TRA0005:0094:0017:0008
> Pickup (Egg Observation Room Chest); Heals? False
  * Layers: default
  * Pickup 3; Category? Minor
  * Extra - event: 0301
  > Door to Egg Corridor
      Trivial

> Door to Egg Corridor; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Egg Corridor/Door to Egg Observation Room
  > Pickup (Egg Observation Room Chest)
      Trivial
  > Save Point
      Trivial

> Save Point; Heals? False
  * Layers: default
  > Door to Egg Corridor
      Trivial

----------------
Egg No. 01
Extra - map_name: Egg1
Extra - starting_script: <TRA0023:0094:0008:0008
> Door to Egg Corridor; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Egg Corridor/H/V Trigger to Egg No. 01
  > Event - Lowered Egg Corridor Barrier
      ID Card

> Event - Lowered Egg Corridor Barrier; Heals? False
  * Layers: default
  * Event Lowered Egg Corridor Barrier
  > Door to Egg Corridor
      Trivial

----------------
Egg No. 00
Extra - map_name: EggX
Extra - starting_script: <TRA0003:0094:0004:0010
> Door to Egg Corridor; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Door to Egg Corridor/Door to Egg No. 00
  > Event - Saved Sue
      Trivial

> Event - Saved Sue; Heals? False
  * Layers: default
  * Event Saved Sue
  > Door to Egg Corridor
      Trivial

----------------
Side Room
Extra - map_name: EgEnd1
Extra - starting_script: <TRA0021:0094:0011:0006
> Door to Egg Corridor; Heals? False
  * Layers: default
  * Door to Egg Corridor/Door to Side Room
  > Save Point
      Trivial

> Save Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  > Door to Egg Corridor
      Trivial
  > Refill
      Trivial

> Refill; Heals? True
  * Layers: default
  > Save Point
      Trivial

